Last weekend I read the latest Horus Heresy novel from Graham McNeill and Black Library: Angel Exterminatus. What follows is a quick review. I’m trying to avoid spoilers, so don’t go into much depth about the plot.

Angel Exterminatus focusses on the the Iron Warriors legion and their Primarch, Perturabo. Although they are the main protagonists, the plot is setup and driven by another Primarch, Fulgrim, and the Emperor’s Children legion. Also making an appearance are 2 Eldar, and a few battered “loyalist” Space Marines.

Fans of Warhammer 40,000 – and the Horus Heresy in particular – will be lured into Angel Exterminatus by the promise of finding out more about Perturabo and the Iron Warriors. Up to now they have been typecast as rather mundane, if somewhat psychotic bullies. They’re the go-to guys when you have to besiege some fortress in a crawl-through-the-mud, ground-pounding war of attrition – as opposed to the other legions who grab all the glory for daring strikes into the heart of enemy territory. Beyond this stereotype their background hasn’t really been filled in much, leaving us thinking they’re pretty boring, bitter, and only concerned with blowing things up with the biggest gun possible.

What we learn from Angel Exterminatus is a very different picture. The Iron Warriors and Perturabo become interesting, multi-faceted characters. Perturabo is an master craftsman and artisan who can (and does) design and build devices and architecture of dazzling skill and intricacy. He has an unparalleled grasp of physics, mathematics, and strategy. He also has a volatile, murderous personality, but we come to understand where it comes from, and that he is very much more than he appears. The Iron Warriors largely reflect their Primarch. They are straight-forward warriors who excel at far more than they get credit for. They are logisticians, strategists… even geologists and engineers. They just happen to apply those skills to warfare and in a manner which is blunt and brutal, but extremely effective – applying the maximum force with the least amount of effort.

The overall plot can be summarised as: Fulgrim, with the aid of a mysterious Eldar “historian” convinces Perturabo to take his legion on an expedition to the heart of the Eye of Terror, to an ancient, dead Eldar world which is home to a mythical super-weapon which could end the war quickly in favour of Horus. Some Loyalist survivors of the opening battle of the Heresy discover the plan, and are led by another Eldar in a bid to thwart this possibility. Along the way we get to find out just how far the Emperor’s Children and Fulgrim have descended into excess and the worship of Slaanesh, and also how much it sucks to be a loyalist Space Marine right now. Mid-way through the book there’s even a Iron Warriors version of a game of Warhammer 40,000.

Overall, the plot flows nicely, and works well. There a very few, minor snooze moments, but nothing which totally detracts from the rest of the story. The payoff at the end gives us several things which old-timer fans might have been wondering when they would appear in the series, leaping some plot threads considerably.

In summary I’d say Angel Exterminatus is a great addition to the Horus Heresy series. If you’re a fan then you definitely want to pick it up. Newcomers might find it a bit difficult as it refers to a lot of threads in previous books, but it’s not so bad as I would say you should avoid it. It’s still a great read… One that once I started I didn’t put down until I’d devoured the whole book.

What’s that? A bloody good game based on Warhammer 40,000? Are you sure? Well, wonders never cease…

It’s true. I’ve just finished playing the beta version of Warhammer 40,000 – Dawn of War… and by jove it’s good. Bit tricky to play on a laptop with just a touchpad, but damn good none the less!

It’s about time that the Warhammer 40,000 franchise had a decent computer game. It’s one of the richest fantasy worlds since Tolkien came up with Middle Earth. The back history is exceptionally compelling; the story of a massive yet fragile Imperium of Man that stretches far across the Galaxy – and of the Alien races that it rages constant war with. As the line goes: “in the grim darkness of the far future this is only war”.

On the surface, the game itself seems a pretty standard RTS. Be thankful they didn’t go for a turn-based game like the table-top game. That would’ve been a disaster. By going realtime, the game is far more exciting and faster to play. There are a few neat tricks to it though.

Graphically the game is gorgeous. Everything is in complete 3D. You can zoom right in on an individual trooper if you want and marvel at how detailed he is. Explosions and weapon effects have a good feel to them – you can really appreciate the rain of fire tearing through an enemy squad when your Space Marine Heavy Weapon Squad let loose a volly.

A fairly novel difference to most RTS games is the resourcing aspect. To gain more resources for building more troops or getting upgrades you must capture and hold onto sections of the game map. These are either “Strategic” points (run-of-the-mill areas that it’s good to control) or “Critical” points. Critical points tend to be the basis for some mission objectives.

There are four races available in the full game: Space Marines, Orks, Eldar and Chaos. Only the Marines are available to play as in the demo. Space Marines are the finest troops of the Imperium; genetically modified, heavily armed and armoured. They have the most balanced and versatile troops and heaps of killer vehicles. The Space Marine Dreadnought is absolutely lethal against most troops and vehicles. Space Marines also tend to not run away much – another vital aspect in the game.
Orks fight in huge mobs and use low-tech weapons salvaged from scrap left on battlefields. Ork tactics tend to be to grind the opponent down with wave after wave of troops, backed up by their “Big Gunz”.
Eldar are Elves in space. Highly advanced technology but not many of them around to use it. The Eldar have tend to use fast troops that hit hard then get away before you can retaliate properly. They can also upgrade squads to specific tasks such as close combat or ranged fighting.
Chaos are the real baddies of the game. The legions of Chaos are Imperial troops seduced by the Gods of Chaos. As such, they fight much like the Space Marines but with one big difference – Daemons!

I’ll stop rabbiting on now. I’ve already gone into far more detail than I planned to! This has turned into a mini-review… Suffice to say that I’ll be going out later today to buy the full version of the game.