Winamp shutdown yesterday. Even though I hadn’t used it in years, this makes me a little sad, as Winamp was iconic. It was a hero of the early world-wide web, helping to kick-start the internet music age for a great many people like myself.

Winamp1.006

I first discovered Winamp around 14 years ago, during my first year at university. Back then, you could run Winamp from any old folder without installing it, so everyone used to have a copy in their network profile. This was the early days… MP3s were still a rarity here in the UK, so you would listen mainly to CDs (Windows Media Player was a world of suck on Windows NT), or the 2-3 MP3s you had downloaded from Napster.

As time went on, MP3s became more and more common, and Winamp became the defacto music player for a lot of people. Imitators sprung-up elsewhere. It was small, customisable, and with plugins was able to do almost anything – like managing an MP3 Player, if you were the early-adopter who splashed out a few hundred for one of the early, pre-iPod devices. Ahem.

Then the iPod happened, and with it, iTunes. Once iTunes for Windows hit, that was the end of Winamp’s glory days. Owned by AOL, it sank into irrelevance. Full-blown music library management, with integrated store and device management, was the order of the day – all things Winamp was woeful at, even with plugins – relegating Winamp to a niche of nostalgia and a small number of users who couldn’t do with out some feature or other. Winamp 3 was a mess, Winamp 5.5 moved away from the minimal UI. There was even an Android version. It was terrible.

By that time, we had all moved to streaming music services. Why store gigabytes of music files on your computer, when someone else can do it for you, and high-speed access is increasingly common? The need for an application like Winamp was increasingly shrinking. At least Spotify has honoured your legacy by releasing Spotiamp.

spotiamp

And so yesterday, Winamp ceased to be. The site is still there, and for now at least, it seems you can still download v5.666… but that will be turned off soon.

So long, Winamp. You really whipped that ass for as long as you could.

I have been out of the hobby for a long time. This was made clear to me when I realised the majority of the regular players at the local Games Workshop store weren’t even born (or were still in nappies) when I last rolled the dice in anger.

2nd Edition Books

When I last played properly, Warhammer 40,000: 2nd edition was still the dominant ruleset (3rd had just come out when I put down my heavy flamer template). Dark Eldar were brand new. Necrons only had about 3 models in the entire line. Space Marines consisted of: Ultramarines, Blood/Dark Angels, Space Wolves, and miscellaneous. Sisters of Battle had their own codex, and it was good. Templates were bigger. Wargear came as cards. We needed dice with more than 6 sides. The world – and the game – was a very different place.

Change is inevitable, particularly if anything is to survive as long as Warhammer 40000 has. 25 years is a long stretch for what is realistically a niche game/hobby. Off the top of my head, here are just a few things which are entirely new to Warhammer 40,000, from my perspective:

  • Tau
  • Grey Knights having a codex entry (with points costs), never mind an entire codex
  • The Force Organisation Chart
  • Deep Strike/Reserves
  • Missions, objectives, warlord traits, etc.
  • Flyers

Other notable changes include most special rules (sniper, feel no pain, eternal warrior, and so on), completely revamped movement rules, cover working completely differently, close combat (sorry, “assault”) changes… I could go on all day, to be honest!

Some of this change is good. Assault is generally a lot quicker and more streamlined when compared to 2nd edition. No more (as an example) Space Marine assault squads with 10 different weapon combinations, due to itemisation streamlining. Less rediculous weapon effects – prime example being armour penetration against vehicles (D20 + D4 + D6 + 10 for a chainfist… don’t even get me started on lightning claws!). Many parts of the game are more sensible than those of old. The FOC is a brilliant addition to the game in my view.

Other changes I am on the fence about… generally because it seems at times I’m rolling dice for the sake of rolling dice. Random charge/run lengths are the first thing which comes to mind. The various  terrain tests are another. Random missions, random deployment types, randon warlord traits, random psykic powers, random special rules and effects, objectives… on average I find it can take around 20 minutes of faffing about rolling on various tables and setting up stuff (other than my army) before I actually get to play the game. While on the one hand it leads to more varied games, on the other it takes an unnecessary length of time in my view.

One thing I have an impression of – and correct me if I’m wrong – is that overall, points costs are lower than before. This might be why games seem to be a lot bigger than I remember. Time was you’d have ~2 squads, a character, and a cheapish vehicle in an average game (1000-1500 points or so). Now I’m seeing games with scores of infantry, a couple of characters, multiple vehicles and creatures, all at around the same points level as before. The jury is still out on whether I see this as a positive change.

Nightfighting I hate with the heat of a thousand burning suns! But that’s just because I’ve never really wrapped my head around it in a way that doesn’t have me reaching for the rule book every 5 minutes.

Originally this post was a lot longer, and took a look at the cultural changes I’ve seen within the hobby since my return, but I decided it would be best to split this off into its own post, which you can read here: On Returning to Warhammer 40000: The Culture.

Dear Viewer,

By the time you read this, I will be dead.

When I started out in 1974, I was the future – TV’s first robot newsreader. But what once seemed cutting-edge is now regarded as hopelessly old-fashioned, and I have been frozen out by the powers that be, yet another victim of BBC ageism.

I can’t take it any more. It’s a struggle to get up for the nightshift, and my poor pixels are tired. My friend Oracle said it would end like this.

Goodbye, cruel world.

The Last Broadcast from BBC Ceefax.