Ron Swanson Game Design: Adeptus Titanicus Edition (Variance Hammer)
A key concept I’ve embraced for the new, breakneck release pace of GW games is “Not everything has to be for you.” Warhammer Underworlds? Not my bag. Wrath and Rapture? Not my armies. Necromunda? Realistically, my local scene can’t sustain the type of campaign Necromunda really needs.

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